Glossary
Hockey Stats Glossary
Every hockey stat abbreviation and advanced stat this publication uses, 58 of them, defined once: where it comes from, how it's calculated, what it tells you and what it can't. Each page carries the Red Wings' current numbers, rebuilt every night.
Advanced stats
CF% Corsi Corsi in hockey is a count of every shot attempt, on goal, missed or blocked, that a team takes and allows, or that happens while a given player is on the ice. xG Expected goals Expected goals (xG) is the probability that an unblocked shot becomes a goal, priced against hundreds of thousands of past NHL shots from similar spots and situations. FF% Fenwick Fenwick is the hockey stat that counts every unblocked shot attempt, on goal or missed, for and against a team or while a player is on the ice. GS Game score Game score is a single-game rating that rolls goals, assists, shots, blocks, penalties, faceoffs and on-ice shot and goal results into one number. GAx Goals above expected Goals above expected (GAx) is a player's or team's goals minus its expected goals, the gap between what the shots were worth and what went in. GF% Goals for percentage Goals for percentage in hockey is a team's share of the goals scored in its games, or in the minutes a player is on the ice, usually at five-on-five. HDCF High-danger chances High-danger chances (HDCF) are the shot attempts Natural Stat Trick rates as the most dangerous, mostly from a box right in front of the net, with extra weight for rebounds and rush shots. ixG Individual expected goals Individual expected goals, or ixG, is the hockey stat that adds up the expected goals on every unblocked shot a player takes himself. IPP Individual points percentage Individual points percentage (IPP) is the share of the goals scored while a player is on the ice that he scored or assisted on. iCF Individual shot attempts Individual shot attempts (iCF) counts every shot a player takes himself, whether it's on goal, wide of the net or blocked. oiSH% On-ice shooting and save percentage On-ice shooting and save percentage in hockey are the shooting (oiSH%) and save (oiSV%) percentages of a player's team while he's on the ice. PDO PDO PDO in hockey is a team's shooting percentage plus its save percentage, usually at five-on-five, or the same two numbers for the minutes a given player is on the ice. /60 Per-60 rates A per-60 rate takes any count, whether it's goals, points, shot attempts or expected goals, divides it by a player's ice time and scales it to 60 minutes. QoC Quality of competition and teammates Quality of competition in hockey (QoC) measures how strong a player's opponents were, and quality of teammates (QoT) does the same for his linemates, usually by averaging each one's quality and weighting it by the ice time they shared. RAPM RAPM Regularized adjusted plus-minus (RAPM) is a regression that estimates each player's impact on shot attempts, expected goals and goals while controlling for teammates, opponents, zone starts and the score. Rel CF% Relative Corsi Relative Corsi in hockey is a player's on-ice Corsi share minus his team's Corsi share while he's off the ice, usually at five-on-five. Score-adjusted stats Score-adjusted stats in hockey reweight shot attempts and expected goals for the score at the moment they happened, because trailing teams push and leading teams sit back. SCF Scoring chances Scoring chances (SCF) are the shot attempts Natural Stat Trick counts as real chances, based on where in the offensive zone they came from, with extra credit for rebounds and rush shots. xFSh% Shot quality Shot quality is how dangerous a team's or player's shots are on average, usually measured as expected goals per unblocked attempt. SF% Shot share Shot share in hockey is a team's share of the shots on goal in its games, or in the minutes a given player is on the ice, usually at five-on-five. WAR Wins above replacement Wins above replacement (WAR) is one number for a player's total value over a replacement-level player, the kind a team can find outside its regular lineup. Zone entries and exits Zone entries and exits track how a team gets the puck into the offensive zone, with control or by dumping it in, and how it gets out of its own end. OZS% Zone starts Zone starts in hockey track where a player's shifts begin.
Skater stats
A Assists An assist (A) is credit for the last one or two players on the scoring team to touch the puck before the goal scorer, as long as no opponent plays it or takes control in between. BLK Blocked shots A blocked shot (BLK) is an opponent's shot attempt that a skater stops with his body or stick before it reaches the net, credited to the player who blocked it. EVG Even-strength goals An even-strength goal (EVG) is a goal scored while both teams have the same number of players on the ice, at five-on-five, four-on-four or three-on-three. FO% Faceoff percentage Faceoff percentage (FO%) is the share of the draws a player or team takes that it wins, faceoffs won divided by faceoffs taken. GWG Game-winning goals A game-winning goal in hockey (GWG) is the goal that put the winning team one ahead of the loser's final total, so the third goal of a 5-2 win. GP Games played In hockey, games played (GP) counts the games in which a player took at least one shift on the ice. G Goals A goal (G) is credited to the last player on the scoring team to touch the puck before it crosses the goal line, and it counts as one point in his record. HIT Hits Hits (HIT) count the body checks a player delivers on the opponent carrying the puck, as logged by the real-time scorers working each NHL game. OTG Overtime goals An overtime goal (OTG) is any goal scored after a game ends regulation tied, and it ends the game on the spot. Pen Drawn Penalties drawn Penalties drawn in hockey are the penalties called on opponents because of a player, the hooks, trips and holds he forces out of the other team. PIM Penalty minutes Penalty minutes (PIM) are the total time a player or team is penalized, at two minutes for a minor, four for a double minor, five for a major and 10 for a misconduct or game misconduct. +/- Plus-minus Plus-minus (+/-) is a skater's goal differential while he's on the ice, counting even-strength and shorthanded goals and leaving power-play goals out. P Points Points in hockey (PTS or P in stat tables) are a player's goals plus his assists, with each one worth a single point. P/GP Points per game Points per game (P/GP) is a player's points divided by the games he played. PPG Power-play goals and points A power-play goal (PPG) is a goal scored while the other team is shorthanded because of a penalty, whether that's five-on-four, five-on-three or four-on-three. SH% Shooting percentage Shooting percentage (SH%, or S% in NHL tables) is the share of shots on goal that go in, goals divided by shots on goal. SHG Shorthanded goals and points A shorthanded goal (SHG) is a goal scored by a team that's a man down because of a penalty. SOG Shots on goal In hockey, shots on goal (SOG) are the shots that either go in or force the goalie to make a save. TK/GV Takeaways and giveaways Takeaways (TK) count the times a player takes the puck from an opponent, and giveaways (GV) count the times he gives it up on an unforced error. TOI Time on ice In hockey, time on ice (TOI) is how many minutes a player spends on the ice, in total or per game.
Goalie stats
xSV% Expected save percentage Expected save percentage (xSV%) is the save percentage an average goalie would post on the exact shots a goalie faced, built from expected goals. W-L-OTL Goalie record (W-L-OTL) A goalie's record (W-L-OTL) counts his wins, regulation losses and overtime or shootout losses. GAA Goals against average Goals against average (GAA) is the number of goals a goalie allows per 60 minutes in net, his goals against times 60 divided by his minutes played. GSAA Goals saved above average Goals saved above average (GSAA) is how many goals a goalie saved compared with a league-average goalie facing the same number of shots on goal. GSAx Goals saved above expected Goals saved above expected (GSAx) is the expected goals a goalie faced minus the goals he allowed. HDSV% High-danger save percentage High-danger save percentage (HDSV%) is a goalie's save percentage on shots from the most dangerous ice, right in front of the net. QS Quality starts A quality start (QS) is a start in which a goalie's save percentage beats the league average for the season, or reaches .885 on a night he faces 20 shots or fewer. SV% Save percentage Save percentage (SV%) is the share of shots on goal a goalie stops, his saves divided by the shots he faced. SA Saves and shots against Shots against (SA) are the shots on goal a goalie faced, goals against (GA) the ones that went in, and saves (SV) the rest. SO Shutouts SO in hockey stands for shutout, a game in which a goalie plays the whole way and his team allows no goals before any shootout.
Team stats
DIFF Goal differential Goal differential is a team's goals for minus its goals against, the column marked DIFF in hockey standings. PK% Penalty kill percentage Penalty kill percentage (PK%) is the share of an opponent's power plays a team kills off without allowing a goal. P% Points percentage Points percentage (P%) is the share of available standings points a team has earned, its points divided by two times its games played. PP% Power play percentage Power play percentage (PP%) is power-play goals divided by power-play opportunities, roughly the share of a team's man advantages that produce a goal. RW Regulation wins Regulation wins (RW) are the games a team wins within 60 minutes, before overtime or a shootout.